After Toshiyas visit we finally got around to implement a cuda version of his great progressive photon mapping.
It needs a lot of photons to converge, but it is really cool for caustics!
After Toshiyas visit we finally got around to implement a cuda version of his great progressive photon mapping.
It needs a lot of photons to converge, but it is really cool for caustics!
Tags: caustics, glass bunny, photon mapping, progressive photon mapping, ray tracing, stochastic progressive photon mapping
A teaser showing off our newest research project result on real-time subsurface scattering.
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