Archive for March, 2011

Stochastic Progressive Photon Mapping

Bunny rendered with area light, rendering time ca 8 min.

After Toshiyas visit we finally got around to implement a cuda version of his great progressive photon mapping.

It needs a lot of photons to converge, but it is really cool for caustics!

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Real-Time Subsurface Scattering Teaser

A teaser showing off our newest research project result on real-time subsurface scattering.