After Toshiyas visit we finally got around to implement a cuda version of his great progressive photon mapping.
It needs a lot of photons to converge, but it is really cool for caustics!
After Toshiyas visit we finally got around to implement a cuda version of his great progressive photon mapping.
It needs a lot of photons to converge, but it is really cool for caustics!
Tags: caustics, glass bunny, photon mapping, progressive photon mapping, ray tracing, stochastic progressive photon mapping
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#1 by sajjad on September 27, 2012 - 9:30 am
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Cool image!!!
How about some implementation details ?
Are you doing any acceleration structures over the gpu as well ?
Are you using parallel hashing techniques ?