Advanced Computer Graphics

The Alexandra Institute

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    WebGL Virtual Texturing

    We visualize Denmark’s Digital Elevation Model in real-time, directly in a browser using WebGL. A virtual texturing technique is applied which...

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    Sparse Solid Mesh Voxelization Tutorial

    “Welcome computer graphics interested stranger!”  This is the first installment of a my little tutorial series on mesh to sparse voxel conversion. Conversions...

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    While we wait – Approaching Zero Driver Overhead

    As I (red: Jesper Børlum previous employee), was looking through the presentations from Siggraph Asia 2014, one presentation in particular...

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On the 14th of November at 15:00 in Aarhus, Denmark we will give an afternoon talk about an applied research projects about visually based communication of spatial special effects such as clouds and smoke. Prototypes where developed and integrated into…

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I am attending the premier computer graphics conference Siggraph this year – together with some colleagues. Let me know if you want to meet-up in Vancouver between the 10th and 14th of August 2014 or if you want an overview…

SkyMaya

I am very happy to announce that the Elementacular Maya plug-in for interactive modelling and rendering of high quality clouds has been release in an Early Adopters Version (64 bit windows, Maya 2013-2015, OpenGL 4.4). The entire Lab is very…

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As outlined in a previous post we have developed a customized plug-in for Maya which assists MediaFarm in creating compelling cellular surface geometry. We have just received some initial results from one of their productions. The photo above shows a still…

Inspired by the Elementacular project, we’ve been working with the animation and illustration company Mediafarm to develop a similar procedural method for designing cellular and organic surfaces. The method uses hardware tessellation to displace an input surface in the normal…

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