Advanced Computer Graphics

The Alexandra Institute

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    WebGL Virtual Texturing

    We visualize Denmark’s Digital Elevation Model in real-time, directly in a browser using WebGL. A virtual texturing technique is applied which...

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    Sparse Solid Mesh Voxelization Tutorial

    “Welcome computer graphics interested stranger!”  This is the first installment of a my little tutorial series on mesh to sparse voxel conversion. Conversions...

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    While we wait – Approaching Zero Driver Overhead

    As I (red: Jesper Børlum previous employee), was looking through the presentations from Siggraph Asia 2014, one presentation in particular...

This post will try to explain how to implement a GPU based raycasting render, using open GL and Nvidia’s CG. This tutorial assumes some experiance with OpenGl and vertex-fragment shaders. First of all why do we need this algortihm? Because…

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