Advanced Computer Graphics

The Alexandra Institute

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    WebGL Virtual Texturing

    We visualize Denmark’s Digital Elevation Model in real-time, directly in a browser using WebGL. A virtual texturing technique is applied which...

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    Sparse Solid Mesh Voxelization Tutorial

    “Welcome computer graphics interested stranger!”  This is the first installment of a my little tutorial series on mesh to sparse voxel conversion. Conversions...

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    While we wait – Approaching Zero Driver Overhead

    As I (red: Jesper Børlum previous employee), was looking through the presentations from Siggraph Asia 2014, one presentation in particular...

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Its been a while since we received a developer preview of Kinect 2 for windows, but we forgot to let you all know about it. It came in a decorated box. Well protected. All shiny and street with it’s stickers…

On the 29th of November 2013 the Future of 3D conference was held in Aarhus, Denmark with 84 engaged participants and 8 exciting lectures. The following material is available from our day: Intro by Jesper Mosegaard, Computer Graphics Lab, Alexandra…

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Tired of playing Battlefield, and have a nice GPU with a lot of idle clock cycles. Why don’t you try the MineWizard? A glsl based ray-tracer that allow you to conjure beautiful images of you Minecraft worlds. “But why was…

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In collaboration with VIA University College, we’ve recently completed a quick prototype of an educational iPad app for hospital nurses. It is an augmented reality app (built in Unity) which overlays a t-shirt logo with a pair of lungs that…

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We would like to invite you to participate in Elementacular beta test. We will start sending out beta mails to the people who have already signed up on our project webpage http://www.elementacular.com by ultimo tomorrow wednesday. We hope that you…

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