Tag: How-To and Software

Press2

We would like to invite you to participate in Elementacular beta test. We will start sending out beta mails to the people who have already signed up on our project webpage http://www.elementacular.com by ultimo tomorrow wednesday. We hope that you will enjoy working with procedurally generated effects as much as we do!

We have just released some videos showcasing our upcoming plugin for Autodesk Maya. Working with a visual effects and professional film maker does have its privileges. Come take a look at how the tool is used at our vimeo channel at http://vimeo.com/channels/elementacular Interested in trying it out? – apply for the beta starting soon at http://www.elementacular.com

Future3D_sticky

We are lining up a number of interesting speakers and cases that show the future of 3D – technically and creatively. Check put the programme.

We have been asked quite a lot about the Oriented Particles approach to physically based simulation, where particles besides position and velocity also have an ellipsoid shape, an orientation and an angular velocity. So we decided to do a small c++ demo in 2D of how it can be done in practice. Basically what the demo show is a somewhat simplified version of our Oriented Particles Christmas Card. The demo is a standard GLUT/OpenGL application but it can also be…

Spraellemand

We have been asked quite a lot about the Oriented Particles approach to physically based simulation, where particles besides position and velocity also have an ellipsoid shape, an orientation and an angular velocity. So we decided to do a small c++ demo in 2D of how it can be done in practice. Basically what the demo show is a somewhat simplified version of our Oriented Particles Christmas Card. The demo is a standard GLUT/OpenGL application but it can also be…

Introduction WebGL is a technology that has pushed the limits of content that can be published on the web. For example, Fig. 1 shows that with a modern graphics card, WebGL allows us to render very complex scenes with hundreds of thousands of polygons directly in a browser window. One challenge is now that large amounts of geometric data must be transferred over a network connection prior to rendering of such complex scenes. With current broadband connections users expect smooth browsing…