Tag: Medical Applications

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In collaboration with VIA University College, we’ve recently completed a quick prototype of an educational iPad app for hospital nurses. It is an augmented reality app (built in Unity) which overlays a t-shirt logo with a pair of lungs that undergo a respiratory cyclus. The lungs are placed as though they are actually inside the person wearing the t-shirt.

We have successfully demonstrated the first ultrasound images in our Advanced Technology Foundation project. The demonstration was presented today at an event at the Center for Fast Ultrasound Imaging at the Technical University of Denmark. The picture shows images acquired and processed in real time using our newly developed software (left) and the corresponding raw image produced by a commercially available scanner from BK Medical (right). We will continue working on improving the image quality. Details about our software implementation…

Even though we had to wait a very long time to get our hands on the newest VR technology, it didn’t let us down when it arrived!

  This video demonstrates our real-time molecular visualization application written using OpenGL and GLSL. The video features three distinct visualizations: Stick-and-ball, Connolly surface and density plot. The application renders the molecule using image-based lighting combined with depth-of-field. Ambient occlusion and fog is further used to enhance the perception of depth. The Connolly surface can be dynamically recreated when changing the orbital or probe radius. When recreating the Connolly surface the ambient occlusion is dynamically updated. The density plot, which features…

As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as: Multiple iso-surface shading Density plotting Arbitrary oriented contour planes Arbitrary oriented cutting plane The shown video is running on an explicit dataset 256^3 4x16bit floating data on a Nvidia GTX470 graphics card.   [vimeo]http://vimeo.com/44234825[/vimeo]

Hi everybody, Recently we have spent some more time on real-time physics simulation. One of the things we have been working on can be seen in this video of a real-time volumetric simulation of an elastic torus knot. The simulation was realized using the ‘oriented particles’ approach to shape matching developed by Matthias Müller and Nuttapong Chentanez. The implementation will be used in the next version of the Visible Ear Simulator ( ves.cg.alexandra.dk ).