Posts Tagged cuda
Ajax model meets bunny
Apr 21
Here is a little movie showing real time simulation of non-linear elastic material properties using the Total Lagrangian Explicit Dynamic FEM. Three different sets of material parameters were used. Our implementation is done in CUDA. Thanks to Brian Bunch Christensen and Jens Rimestad for cooperation on the implementation.
More raytracing
Jun 12
We areĀ playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something revolutionary but ray tracing is such a flexible rendering technique, so the basic software can be used in a lot areas. In this demo the user can change and update the material properties at runtime.
We finally found a decent model
.

Refraction and diffuse materials, rendering time 45 sec.
But we still like some good old programmers art. The above image is a rendering that uses ambient occlusion together with classic ray tracing.
Smoke rendering software
May 15
Here is a tech demo of our Cuda smoke visualizer software. The software demonstrates real-time interaction and visualization with a smoke data set. It is possible to adjust several parameters such as density and lighting position. To download press HERE.
Fun with Photonmapping
May 9
Our first attempt to use photonmapping in our Cuda raytracer, 300 samples pr pixel, 1200×800, final image rendering time 65 secs.
Here is the famous sponza scene in a 400 pixel pr sample rendering, without and with photonmapping. At this moment this takes a few minutes
to render, but we hope to improve on the rendering time when we learn a little more about CUDA.
Ray marching smoke
May 6
Raytracing on the GPU
May 1
We have recently begun initial experiments and implementation of a GPU assisted raytracer (through CUDA). Our vision is a progressive global illumination renderer with real time updates.






















