We have been experimenting with image based lighting and importance sampling of a HDRI maps - as well as unifying our various ray trace related techniques into a single framework (codename: Cyclops). This framework is to be used for some of our future ray trace related projects, e.g. quick rebuild of acceleration structure as well as predictive rendering.

... oh, and everything is GPU based - coded from the ground up (Cuda and OpenCL).

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