Posts Tagged ray tracer
4. DIVISION
Jun 16
More raytracing
Jun 12
We are playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something revolutionary but ray tracing is such a flexible rendering technique, so the basic software can be used in a lot areas. In this demo the user can change and update the material properties at runtime.
We finally found a decent model
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Refraction and diffuse materials, rendering time 45 sec.
But we still like some good old programmers art. The above image is a rendering that uses ambient occlusion together with classic ray tracing.








