Posts Tagged ray tracing
4. DIVISION
Jun 16
More raytracing
Jun 12
We areĀ playing around with our CUDA ray tracing software. The design philosophy is to create a real-time ray tracing experience that allows the user to play with the visual parameters and get an instant feedback. This is not something revolutionary but ray tracing is such a flexible rendering technique, so the basic software can be used in a lot areas. In this demo the user can change and update the material properties at runtime.
We finally found a decent model
.

Refraction and diffuse materials, rendering time 45 sec.
But we still like some good old programmers art. The above image is a rendering that uses ambient occlusion together with classic ray tracing.
Smoke rendering software
May 15
Here is a tech demo of our Cuda smoke visualizer software. The software demonstrates real-time interaction and visualization with a smoke data set. It is possible to adjust several parameters such as density and lighting position. To download press HERE.
Fun with Photonmapping
May 9
Our first attempt to use photonmapping in our Cuda raytracer, 300 samples pr pixel, 1200×800, final image rendering time 65 secs.
Here is the famous sponza scene in a 400 pixel pr sample rendering, without and with photonmapping. At this moment this takes a few minutes
to render, but we hope to improve on the rendering time when we learn a little more about CUDA.
Ray marching smoke
May 6
Raytracing on the GPU
May 1
We have recently begun initial experiments and implementation of a GPU assisted raytracer (through CUDA). Our vision is a progressive global illumination renderer with real time updates.





















