Posts Tagged volume rendering

Real-time volume rendering sandbox using GLSL

As part of an ongoing research project we decided to see how far we could push real-time volume rendering using only GLSL shaders. The video shown here demonstrates some of the supported features such as:

  • Multiple iso-surface shading
  • Density plotting
  • Arbitrary oriented contour planes
  • Arbitrary oriented cutting plane

The shown video is running on an explicit dataset 256^3 4x16bit floating data on a Nvidia GTX470 graphics card.

 

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Smoke rendering software

Screenshot from the demo

Screenshot from the demo

Here is a tech demo of our Cuda smoke visualizer software. The software demonstrates real-time interaction and visualization with a smoke data set. It is possible to adjust several parameters such as density and lighting position. To download press HERE.

Screenshot of a more complex model.

Additional screenshot from the demo


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Visible Ear Simulator website

Visible Ear Simulator - drilling

Visible Ear Simulator - drilling

The Visible Ear Simulator website is available. Download of the free-ware version will be available soon: http://www.alexandra.dk/ves/

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